Religion on OtherEarth has suffered in recent history. The genocidal “Bloodwars” and the sundering of magic, has changed how the gods interact with their followers. The “Bloodwars” depopulated vast areas of northern Europe, and many of the god of those regions faded away as their power base was destroyed. Some actively participated in the wars, which drew in other gods as well. The Sundering did not have the effect the Toldorian wizards expected, magic was affected but mana being a natural part of the world couldn’t simply be destroyed or removed. Divine magic came from a different source; the sundering lessened or blocked many deities’ powers on Otherearth. Only by coming to this plane would their powers be a full potential, yet doing that had its own risks and limitations. As the gods powers lessened, so did their follower belief and then their worship. This cycle led to many deities fading away or leaving for other planes. Another result of these events is the rise of a monotheistic religion, call the “Light”.
Most clerics worship a pantheon of gods, as opposed to a single deity. Because of the devastation of the north, many gods have lost so many followers and to no longer be viable. In the Asgardian pantheon, Odin the all father has absorbed the other gods portfolios, and he now stand alone. The Olympic gods are pretty much as before but the pharonic pantheon is slowly dwindling away. A cleric of a combined pantheon may choose 2 domains from those offered by the pantheon. The cleric’s alignment must match the domain, and that of a deity in the pantheon. Every pantheon will have gods of disorder or aberration; these will have their own cults and domains.
Asgard- Loki; (CE) Chaos, destruction, evil, trickery
Pharonic-Set; (LE) air, chaos, darkness, destruction, evil
Apep; (NE) evil, fire, scalleykind
Celtic- Cailleach; (CE) death, darkness, disease, evil
Ankou; (CE) death, chaos, evil, madness
Olympic- Hades; (NE) death, earth, evil,
Dionysus; (CE) chaos, lies, evil, trickery
Hecate; (LE) evil, knowledge, magic, rune
Persian- Ahirman; (CE) darkness, evil, trickery, destruction